BlockiesEcomony

Blockies Economy

A server-authoritative economy mod for Minecraft: Java Edition. Players earn Blockies from advancements and from selling items, and spend them in a vanilla-styled shop. Prices are not hand-written for every item — they are derived from the game’s own recipe tree, so modded items get sensible prices without anyone pricing them.

Guides

How pricing works, in one paragraph

A small set of items are priced by hand — the ones no recipe can reach, like raw ores, mob drops and logs. Everything else is solved from recipes: an item costs the sum of its ingredients times a multiplier for the recipe type, the cheapest recipe wins, and cycles such as ingot → nuggets → ingot are resolved by relaxing to a fixed point. Anything that ends up with no price is simply absent from the shop rather than given an invented one.

The rule that keeps it honest

Selling pays less than buying costs, by a configurable margin. If a recipe’s multiplier were ever to exceed 1 / sell_multiplier, a player could buy ingredients, craft, and sell the output for more than they paid — forever. The default multiplier is 1.3 against a ceiling of 1.333, values above the ceiling are clamped at startup, and every recipe is checked after each rebuild with any profitable loop logged by name.